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What Makes a Design “Good”?

APR
09

By Marvin Forte

I’ve been thinking about design a lot lately and trying to decide what really makes a design good. Is it good because it’s effective or because it’s appealing? Are effective and appealing mutually exclusive or not?

Let’s look at an example. One that immediately comes to mind is the new Tropicana packaging designs. They were pulled off shelves just two months after being launched…that’s unprecedented (they are keeping the cool little orange-shaped cap though). Whether or not the package was appealing is a subjective matter but there’s little doubt the new design was not effective. Tropicana sales plummeted 20% over two months, in a juice market where total sales remained flat. That means other juice makers got a boost in sales during those two months, while Tropicana lost about $33 million. People didn’t stop buying juice, they just picked up a different brand. That’s a pretty convincing argument for the importance of effective design.

New Design

Old Design

Images courtesy of DesignBoom.com

Why did the new design fail?

Was it because consumers didn’t recognize the Tropicana brand? Possibly, new logo and all. To my eyes, the new design looks a lot like a private-label, generic brand circa 1976. And it breaks one of my cardinal design rules: never use the same font for the logo and all supporting copy. Other than the little leaf dotting the i, there’s nothing to distinguish the brand name from the description.

Was it because consumers couldn’t find the variety name (No Pulp, Some Pulp. Lots of Pulp)? That’s possible too. I heard reports of people walking out of the store with a different variety than they intended to buy.

Award-Winning Design

What makes a design award-worthy? Who decides if a design wins an award and what are the criteria for judging it? Generally, it’s simply the subjective opinion of a group of expert judges who are voting on how appealing the design is to them. One could argue that these design experts know what’s effective from their experience and I’m sure that’s often true. However, that award-winning design may or may not have been more effective for the client.

In the case of Tropicana, it could have won a design award, even when the design damaged client sales. That doesn’t seem right, does it?

There have been plenty of award-winning television ads during the Super Bowl that scarcely mention the product in them. Think fast, can you recall what product the talking baby was pitching?

Should Design Be Noticed?

Unless you are selling design, I generally say no. I tell my clients all the time that if I do my job correctly, no one will notice what I have done. And I stand by that statement. A good design should be transparent. It’s a vehicle to present the product or service to an audience. The Tropicana design obviously failed on that measure, somehow. We’ve all complained about Web sites with bad navigation and horrible design but when you use a site that’s easy to navigate and intuitive, do you comment on the good design? Probably not, unless the design itself takes attention away from the product or service it’s selling (or unless you are a design geek like me).

The Truth is in the Testing

Tropicana found this out the hard way because they tested their new design in the real world and it cost them. I would be surprised if they didn’t do focus groups to find out the consumer response to this new packaging before launch. If they did test first, did they ignore the feedback or was the feedback good? Would be great to know.

I strongly recommend extensive user testing on any new design. The feedback that we get from user testing is invaluable and often surprising. When we test Web sites with a variety of users, we learn what’s working and what isn’t. The data we gather makes sure the design is effective, with measurable results.

Whether or not that design is good, I’ll leave up to you. What do you consider good design? Post some examples or talk about some of your favorites and why you like them.

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5 Responses to “What Makes a Design “Good”?”

Chris Reynolds said:

I didn’t know that the new Tropicana design and been pulled, but I’m not surprised. The original Tropicana packaging design was very unique and identifiable.

The first time I saw the new packaging, I thought it was store brand OJ. I was specifically looking for Tropicana OJ, and I had to do a double take when I saw the new cartons. I really didn’t understand why they went with a design like that, but it’s a great example of why sometimes new designs fail.

Thursday, April 09, 2009 at 01:02PM

Sean Cornwall said:

Someone asked Peter Arnell about the redesign choices he/they made at a Pepsi press conference recently. His response was as awkward as you might expect, especially because his argument was that people just didn’t "get it."

I’m surprised that this type of reasoning is still around, especially in top-tier firms like the Arnell Group. I wouldn’t expect him to apologize profusely or say that he was responsible for such a huge blunder, but if people don’t "get it" without an elaborate explanation, the design has already failed.

AdAge video of Arnell’s response is here: http://www.youtube.com/watch?v=WJ4yF4F74vc

Thursday, April 09, 2009 at 02:00PM

matt the architect (and bass player) said:

well, design is always subjective…and i think your realm of design and my realm of design are substantially different…for me, i have to start with function…to that end, it doesn’t matter if it’s a website, a house, a hotel or cap on a container that looks like an orange…if it doesn’t function, it’s a poor design…that’s one end of the design spectrum…

at the other end is design appeal…i appreciate an aesthetically pleasing design…this is where the "subjective" aspect comes into play…good function vs. poor function is something that is more cut and dry (it works or it doesn’t)...but my idea of "aesthetically pleasing" isn’t necessarily your idea of aesthetically pleasing (unless your my client, in which case it IS)...

i liked the tropicana redesign…and i liked the pepsi redesign…i’m intelligent, i can read, and i know that if i come home with the wrong shit i’m never going to hear the end of it…

Thursday, April 09, 2009 at 03:37PM

Monica Griffin said:

It isn’t surprising given my background as an engineer, but to me the only measure of a good design is effectiveness. Of course, effectiveness is measured against the goal(s) that are important for that particular design. It’s not always easy to articulate or categorize these goals in a way that can inform the design.

For example, the goal of the Tropicana branding is seemingly straightforward – sell more orange juice. But, to meet this goal, it has to be appealing, but it also has to be recognizable, informative, and resonate with the subconcious parts of our brains that say, "mmm…. orange juice…."

The goal of a home is even more complex. It needs to not only provide you with shelter, but it is also the stage on which much of your life plays out. For this reason it can have a profound impact on how we live, our outlook on the world, and the relationships of the people that live there.

Something that is merely appealing without being effective is just art. And, there is a lot of merit to art – but it is not generally designed to have a use (in the strict sense of the word).

Thursday, April 09, 2009 at 07:15PM

Ian Salsman said:

Exellent writing and insight. I often think about "new" stuff. While I applaud and support new, innovative ideas and concepts as part of creativity, there is a real case to be made for the old "tried and true". People recognize a certain look or a certain element and know what they are getting.

It seems that we (and I mean that in a general sense) try to make changes with the idea of being new and modern but fail to see that that in itself is not enough. You have to have a message, you have a reason, you have to maintain enough of what worked so people know that they are truly getting the same product that they have grown to love and support.

Change is just that…change. Change may not be good and if it does carry with it effective design or effective communication through design, then it is merely and rote exercise and that can be deadly. It seems that Tropicana proved that.

Saturday, April 11, 2009 at 12:56AM

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Category: Design